![]() Stick with the same combo set to damage the boss after the shell breaks - you will hit the weak spot automatically with the airborne combo.īacktrack and reach the Exploration Base then. Revive Reimi and Faize (if they died) when the shell breaks, so they can benefit from the EXP earned at the end of the fight it might be a good idea to set Faize on Manual, so he doesn't get killed again (his contribution to the damage is not important). More rarely it might happen that your "uppercut" hit doesn't launch the enemy in the air: if this happens, simply interrupt the combo and jump away from the enemy (who must be countering at this point), then Blindside again to start another combo. Rinse and repeat for a few minutes until your victory comes. With Edge doing this, even when Armaros is in Rush Mode he won't be able to attack you. After the first two hits ( AA) you should launch the enemy in the air ( LS_Up+A), then perform an aerial combo ( AAA) with the enemy airborne. After pulling off the Blindside, perform this combo: AA, LS_Up+A, AAA. The boss shouldn't bother Reimi and Faize more than just a little, and even if they die it's alright since Edge can win the fight alone. In this fight you can use Edge alone and spam Blindsides over and over. Save the game and engage the fight against Armaros when you're ready (Edge lv 2, Reimi lv 1). One of the chests also has an Attack Seeds item to give to Edge. On the contrary, open the chests in the Northern Coast area, since they earn you +2 EXP each and will make you level up to level 2 with both Edge and Reimi. The chests of Landing Point and Urd Falls Cave have a few extra healing items: go after those containing Fresh Sage, and feel free to ignore/skip the rest. Ignore the harvesting points and enemies - the former are useless while the latter are too strong to be farmed for level ups. Now that Reimi has joined, make your way to the Northern Coast, where the fight against Armaros will trigger. Return to the flight deck on the Calnus after winning the fight. Speak with every member of the crew outside, then speak with Reimi to trigger the fight against Adephaga x 2. ![]() Speak with her when she's on the ground after the scenes. Enter the flight deck and depart after speaking with Reimi. There is only one requirement before starting: make sure you have 100% monster info on the Spriggan, Arch Spellmaster and Ashlay Bernbeldt enemies, since their Monster Jewels are invaluable resources during a speedrun.īeware that on this page there isn't a strong spoiler-free attitude like on the "original" Story Walkthrough pages, so expect to find the uncensored names of the characters, bosses and locations. Most of the time this is not just an optional challenge like "let's see if I can make it without level up", and it's more a necessity due to the overwhelming strength of the regular enemies compared to the poor EXP reward they give (on the contrary, the boss fights alone give more than enough EXP to keep up with the next boss fight). We're going to skip pretty much every single fight except the mandatory ones (flee from those that you trigger by accident against the local enemies), making some occasional level ups to "round up" the EXP and stats by opening some specific chests. It's going to be a rather fun experience, certainly more exciting than grinding those Battle Trophies forever, and all in all it's a good way to give this game some replay value even after hundreds of hours spent farming and grinding. The goal of this page is to provide very basic guidelines to speedrun through the game as quickly as possible on Chaos (of course this will work fine on Universe difficulty too). For your information, on Earth the enemies have 0.7x HP and 0.8x ATK/INT/GRD (normal Rush Gauge rate). Considering Galaxy as the "normal" difficulty, the enemies on Universe have stats 1.3x times higher (stats include HP, ATK, INT, GRD) and a Rush Gauge that goes up 1.5x times faster the enemies on Chaos have stats 1.7x times higher and a Rush Gauge that goes up 2x times faster. The real problem with Chaos difficulty is that you can't see the enemy's target icon (the flashing yellow/red or just red target around it), and therefore Blindsiding is a bit more complicated because you have to "feel" when it's time to pull off the move. Compared to Galaxy, Universe and Chaos are not much harder.
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